Simone Barbieri
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2084eba270
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Merge pull request #5010 from ynput/enhancement/unreal-camera_sequences_names
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2023-05-30 16:24:12 +01:00 |
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Simone Barbieri
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eb5b5bf492
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Set back sequencer and viewport when updating layout or camera
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2023-05-29 12:59:54 +01:00 |
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Simone Barbieri
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79a0210c35
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Save whole hierarchy when loading camera or layout
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2023-05-29 11:56:03 +01:00 |
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Simone Barbieri
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a4fd3c7c6d
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Minor refactor
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2023-05-29 11:50:56 +01:00 |
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Simone Barbieri
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905c3dbd24
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Fix problem when trying to load the same level multiple times
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2023-05-26 12:01:36 +01:00 |
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Simone Barbieri
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9f7f22961b
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Improved implementation of UMap to use UAsset base code
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2023-05-26 10:43:54 +01:00 |
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Simone Barbieri
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9d46e37cb5
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Merge branch 'develop' into feature/unreal-umap_loader_extractor
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2023-05-25 10:50:16 +01:00 |
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Simone Barbieri
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b87012feeb
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Merge pull request #5023 from ynput/bugfix/unreal-fix_render_instance_collection_frame_range
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2023-05-25 10:23:41 +01:00 |
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Simone Barbieri
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45e1dbc841
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Fix render instances collection to use correct data
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2023-05-24 13:14:46 +01:00 |
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Simone Barbieri
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7cfbb972a5
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Fix sequence frames validator to use correct data
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2023-05-24 12:40:28 +01:00 |
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Simone Barbieri
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b5827e8cdf
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Fix section range on update camera
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2023-05-24 12:18:05 +01:00 |
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Simone Barbieri
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63b392f35c
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Merge branch 'develop' into enhancement/unreal-camera_sequences_names
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2023-05-24 11:55:54 +01:00 |
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Simone Barbieri
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a200788729
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Removed get_full_name() calls because of unexpected behaviour
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2023-05-23 11:50:34 +01:00 |
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Simone Barbieri
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bf816562f0
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Fix old camera not being deleted on update
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2023-05-23 10:48:17 +01:00 |
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Simone Barbieri
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b7556f76d5
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Fix sequence when updating camera... again
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2023-05-23 10:23:14 +01:00 |
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Simone Barbieri
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4adf8388b4
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Fix problem with updating camera
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2023-05-23 09:17:54 +01:00 |
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Simone Barbieri
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14360f0217
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Changed name and path of the camera levels to fix problem with sequencer
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2023-05-22 18:11:13 +01:00 |
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Simone Barbieri
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fa74cae511
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Implemented creator, loader and extractor for Unreal Levels
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2023-05-22 16:55:39 +01:00 |
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Simone Barbieri
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bf77a9e5b9
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Hound fixes
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2023-05-22 13:43:27 +01:00 |
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Simone Barbieri
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cfa64b58e8
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Fix the frame range when loading camera
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2023-05-22 13:38:56 +01:00 |
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Simone Barbieri
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5625c1f45b
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Use proper variable names
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2023-05-15 12:09:25 +01:00 |
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Simone Barbieri
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11b895624a
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Fix transform when loading layout to match existing assets
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2023-05-15 10:44:58 +01:00 |
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Simone Barbieri
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9086511970
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Fix start and end frames to be int
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2023-05-11 16:14:41 +01:00 |
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Simone Barbieri
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03d777503c
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Remove render extractor
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2023-05-11 16:14:16 +01:00 |
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Simone Barbieri
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562c3ca4ec
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Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter
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2023-05-10 16:38:51 +01:00 |
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Simone Barbieri
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a42fbf5a47
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Fix missing parameter when updating alembic staticmesh
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2023-05-10 14:51:45 +01:00 |
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Simone Barbieri
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cbde1425fa
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Fix camera framerange when loading it in Unreal
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2023-05-10 14:37:33 +01:00 |
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Simone Barbieri
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11691f091c
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Fix hound issues
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2023-05-09 17:52:26 +01:00 |
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Simone Barbieri
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41bd47d9b5
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Refactor code to use AyonAssetContainer instead of AssetContainer
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2023-05-09 11:01:18 +01:00 |
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Simone Barbieri
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cb13e94467
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Merge branch 'develop' into enhancement/OP-3751_Renaming_plugin_to_Ayon
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2023-05-05 15:17:57 +01:00 |
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Simone Barbieri
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b103d6d837
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Fix missing 'object_oath' property
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2023-05-05 10:45:42 +01:00 |
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Ondrej Samohel
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7d7206953c
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Merge branch 'develop' into enhancement/unreal-render_creator_improvements
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2023-04-24 12:38:07 +02:00 |
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Ondrej Samohel
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17cb32beda
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🐛 workaround for alembic
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2023-04-24 12:10:15 +02:00 |
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Ondrej Samohel
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43b86f47c3
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♻️ replace OpenPype/Avalon for Ayon
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2023-04-14 17:42:42 +02:00 |
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Ondřej Samohel
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84cc7e12cc
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Merge branch 'develop' into bugfix/OP-3951_Deadline-checking-existing-frames-fails-when-there-is-number-in-file-name
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2023-04-13 12:35:26 +02:00 |
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Roy Nieterau
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3fae1f8521
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Just some grammar tweaks
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2023-03-30 13:59:22 +02:00 |
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Simone Barbieri
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a579dfc860
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Get the correct frame range data
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2023-03-27 12:31:02 +01:00 |
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Petr Kalis
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e8f9c130bb
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OP-3951 - merged global validator and unreal one
Both should do same thing. Combination of host and family should be safe.
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2023-03-23 18:11:28 +01:00 |
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Simone Barbieri
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423cbf9e54
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Fix level sequence not being added to instance
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2023-03-21 17:06:36 +00:00 |
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Simone Barbieri
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700927c164
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Restored lost changes
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2023-03-21 15:21:35 +00:00 |
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Jakub Trllo
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47b1daf0f5
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get project name other way
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2023-03-09 14:27:58 +01:00 |
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Jakub Trllo
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0f45af2d36
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use 'get_representations' instead of 'legacy_io' query
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2023-03-09 14:27:58 +01:00 |
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Simone Barbieri
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1dd41d072d
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Hound fixes
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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8fb21d9a14
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Fix Camera Publishing
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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606b3e3449
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More changes from suggestions
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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b54d832478
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Implemented suggestions from review
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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cae2186d40
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Hound fixes
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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f3834db1ae
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Fix render creator problem with selection
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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6f15f39e4f
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Improved attributes for the creators
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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ba6d77b88b
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Use External Data in the Unreal Publish Instance to store members
Not possible with all the families. Some families require to store actors in a scenes, and we cannot store them in the External Data.
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2023-02-22 18:21:52 +01:00 |
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