Commit graph

198 commits

Author SHA1 Message Date
Simone Barbieri
2084eba270
Merge pull request #5010 from ynput/enhancement/unreal-camera_sequences_names 2023-05-30 16:24:12 +01:00
Simone Barbieri
eb5b5bf492 Set back sequencer and viewport when updating layout or camera 2023-05-29 12:59:54 +01:00
Simone Barbieri
79a0210c35 Save whole hierarchy when loading camera or layout 2023-05-29 11:56:03 +01:00
Simone Barbieri
a4fd3c7c6d Minor refactor 2023-05-29 11:50:56 +01:00
Simone Barbieri
905c3dbd24 Fix problem when trying to load the same level multiple times 2023-05-26 12:01:36 +01:00
Simone Barbieri
9f7f22961b Improved implementation of UMap to use UAsset base code 2023-05-26 10:43:54 +01:00
Simone Barbieri
9d46e37cb5
Merge branch 'develop' into feature/unreal-umap_loader_extractor 2023-05-25 10:50:16 +01:00
Simone Barbieri
b87012feeb
Merge pull request #5023 from ynput/bugfix/unreal-fix_render_instance_collection_frame_range 2023-05-25 10:23:41 +01:00
Simone Barbieri
45e1dbc841 Fix render instances collection to use correct data 2023-05-24 13:14:46 +01:00
Simone Barbieri
7cfbb972a5 Fix sequence frames validator to use correct data 2023-05-24 12:40:28 +01:00
Simone Barbieri
b5827e8cdf Fix section range on update camera 2023-05-24 12:18:05 +01:00
Simone Barbieri
63b392f35c
Merge branch 'develop' into enhancement/unreal-camera_sequences_names 2023-05-24 11:55:54 +01:00
Simone Barbieri
a200788729 Removed get_full_name() calls because of unexpected behaviour 2023-05-23 11:50:34 +01:00
Simone Barbieri
bf816562f0 Fix old camera not being deleted on update 2023-05-23 10:48:17 +01:00
Simone Barbieri
b7556f76d5 Fix sequence when updating camera... again 2023-05-23 10:23:14 +01:00
Simone Barbieri
4adf8388b4 Fix problem with updating camera 2023-05-23 09:17:54 +01:00
Simone Barbieri
14360f0217 Changed name and path of the camera levels to fix problem with sequencer 2023-05-22 18:11:13 +01:00
Simone Barbieri
fa74cae511 Implemented creator, loader and extractor for Unreal Levels 2023-05-22 16:55:39 +01:00
Simone Barbieri
bf77a9e5b9 Hound fixes 2023-05-22 13:43:27 +01:00
Simone Barbieri
cfa64b58e8 Fix the frame range when loading camera 2023-05-22 13:38:56 +01:00
Simone Barbieri
5625c1f45b Use proper variable names 2023-05-15 12:09:25 +01:00
Simone Barbieri
11b895624a Fix transform when loading layout to match existing assets 2023-05-15 10:44:58 +01:00
Simone Barbieri
9086511970 Fix start and end frames to be int 2023-05-11 16:14:41 +01:00
Simone Barbieri
03d777503c Remove render extractor 2023-05-11 16:14:16 +01:00
Simone Barbieri
562c3ca4ec
Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter 2023-05-10 16:38:51 +01:00
Simone Barbieri
a42fbf5a47 Fix missing parameter when updating alembic staticmesh 2023-05-10 14:51:45 +01:00
Simone Barbieri
cbde1425fa Fix camera framerange when loading it in Unreal 2023-05-10 14:37:33 +01:00
Simone Barbieri
11691f091c Fix hound issues 2023-05-09 17:52:26 +01:00
Simone Barbieri
41bd47d9b5 Refactor code to use AyonAssetContainer instead of AssetContainer 2023-05-09 11:01:18 +01:00
Simone Barbieri
cb13e94467 Merge branch 'develop' into enhancement/OP-3751_Renaming_plugin_to_Ayon 2023-05-05 15:17:57 +01:00
Simone Barbieri
b103d6d837 Fix missing 'object_oath' property 2023-05-05 10:45:42 +01:00
Ondrej Samohel
7d7206953c
Merge branch 'develop' into enhancement/unreal-render_creator_improvements 2023-04-24 12:38:07 +02:00
Ondrej Samohel
17cb32beda
🐛 workaround for alembic 2023-04-24 12:10:15 +02:00
Ondrej Samohel
43b86f47c3
♻️ replace OpenPype/Avalon for Ayon 2023-04-14 17:42:42 +02:00
Ondřej Samohel
84cc7e12cc
Merge branch 'develop' into bugfix/OP-3951_Deadline-checking-existing-frames-fails-when-there-is-number-in-file-name 2023-04-13 12:35:26 +02:00
Roy Nieterau
3fae1f8521 Just some grammar tweaks 2023-03-30 13:59:22 +02:00
Simone Barbieri
a579dfc860 Get the correct frame range data 2023-03-27 12:31:02 +01:00
Petr Kalis
e8f9c130bb OP-3951 - merged global validator and unreal one
Both should do same thing. Combination of host and family should be safe.
2023-03-23 18:11:28 +01:00
Simone Barbieri
423cbf9e54 Fix level sequence not being added to instance 2023-03-21 17:06:36 +00:00
Simone Barbieri
700927c164 Restored lost changes 2023-03-21 15:21:35 +00:00
Jakub Trllo
47b1daf0f5 get project name other way 2023-03-09 14:27:58 +01:00
Jakub Trllo
0f45af2d36 use 'get_representations' instead of 'legacy_io' query 2023-03-09 14:27:58 +01:00
Simone Barbieri
1dd41d072d Hound fixes 2023-02-22 18:21:52 +01:00
Simone Barbieri
8fb21d9a14 Fix Camera Publishing 2023-02-22 18:21:52 +01:00
Simone Barbieri
606b3e3449 More changes from suggestions 2023-02-22 18:21:52 +01:00
Simone Barbieri
b54d832478 Implemented suggestions from review 2023-02-22 18:21:52 +01:00
Simone Barbieri
cae2186d40 Hound fixes 2023-02-22 18:21:52 +01:00
Simone Barbieri
f3834db1ae Fix render creator problem with selection 2023-02-22 18:21:52 +01:00
Simone Barbieri
6f15f39e4f Improved attributes for the creators 2023-02-22 18:21:52 +01:00
Simone Barbieri
ba6d77b88b Use External Data in the Unreal Publish Instance to store members
Not possible with all the families. Some families require to store actors in a scenes, and we cannot store them in the External Data.
2023-02-22 18:21:52 +01:00