Commit graph

74 commits

Author SHA1 Message Date
Jakub Trllo
89bdf2965c moved AVALON_CONTAINER_ID from avalon into openpype 2022-03-18 15:54:19 +01:00
Jakub Trllo
4f7d99babe remove plural from de/register_loader_plugins_path 2022-03-15 14:15:35 +01:00
Jakub Trllo
5b835d87e7 renamed 'load_representation' to 'load_container' 2022-03-15 11:40:59 +01:00
Jakub Trllo
c5ac2290f6 use moved functions in hosts and tools 2022-03-14 11:36:17 +01:00
Jakub Trllo
d4f177f7bc use moved create functions in hosts 2022-03-08 17:39:50 +01:00
Ondrej Samohel
765ba59358
remove unused import 2022-03-01 15:46:28 +01:00
Ondrej Samohel
11b3d2cbaf
module relative path 2022-03-01 15:44:08 +01:00
Ondrej Samohel
306eddd549
move install/uninstall to pipeline 2022-03-01 15:43:55 +01:00
Ondrej Samohel
32963fb56d
move lib out of host implementation 2022-03-01 15:43:09 +01:00
Ondrej Samohel
5479a26b21
fix 🐩 round 3 2022-03-01 13:47:51 +01:00
Ondrej Samohel
c654353c73
fix 🐕‍🦺 round 2 2022-03-01 13:46:10 +01:00
Ondrej Samohel
4fbf8f9031
fix 🐕 2022-03-01 13:42:28 +01:00
Ondrej Samohel
3c9501ac3c
remove submodule, minor fixes 2022-03-01 13:32:21 +01:00
Ondřej Samohel
713b82b19c
renaming integration 2022-03-01 11:32:03 +01:00
Ondřej Samohel
aa9df7edd5
wip on integrating avalon functionality 2022-02-21 18:42:48 +01:00
Roy Nieterau
4fb92b6fca Default to "Main" subset name across all hosts
- 'testhost' is not refactored to default to "Main"
2022-02-02 10:25:33 +01:00
Simone Barbieri
4c21c0d425
Merge branch 'develop' into feature/unreal-load_layout 2022-01-27 17:17:03 +00:00
Roy Nieterau
107e2e637e Fix typos / cosmetics 2022-01-16 13:05:26 +01:00
Simone Barbieri
0941a8d9ed Added alembic support 2022-01-14 11:27:40 +00:00
iLLiCiTiT
96c88cec25 fix comment 2021-12-17 14:30:30 +01:00
iLLiCiTiT
f8e84de363 implemented tool buttons widgets for unreal 2021-12-17 14:22:15 +01:00
Simone Barbieri
41220adfca Improved loading of blend layouts in Blender to behave like to JSON one 2021-11-12 15:42:10 +00:00
Simone Barbieri
92d2bee2d4 Unreal can now loads animations to layout previously loaded 2021-11-10 10:39:26 +00:00
Simone Barbieri
14e2c07be4 Unreal changes the name of the actor to the instance name in the JSON
This is needed to keep the actors in Unreal mirrored to the Blender scene
2021-11-09 10:03:57 +00:00
Simone Barbieri
cb9b11e726 Implemented update for layouts with animations 2021-10-27 15:39:56 +01:00
Simone Barbieri
d1727f47a4 Merge branch 'develop' into feature/unreal-load_layout 2021-10-27 15:38:19 +01:00
Simone Barbieri
14876e20b6
Merge branch 'develop' into feature/blender-unreal-camera_handling 2021-10-25 09:06:26 +01:00
Simone Barbieri
e7f6bf0320 Changed how the fbx animations are handled.
There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
2021-10-14 15:55:51 +01:00
Simone Barbieri
db23c995e2 Layout now includes animations 2021-10-13 17:29:31 +01:00
Simone Barbieri
0689783f60 Updated FBX import settings for the camera in Unreal 2021-10-07 12:08:12 +01:00
Simone Barbieri
ff8b69f094 Get frame range and fps from database for update as well 2021-10-07 11:10:38 +01:00
Simone Barbieri
31c4615289 Use info from database for fps and frame range when loading Camera 2021-10-06 16:22:05 +01:00
Simone Barbieri
e382b17622 SequencerScripting plugin is automatically enabled when creating project
This plugin is essential to handle camera assets in Unreal
2021-10-06 11:12:02 +01:00
Simone Barbieri
5d1915aff0 Fix: problem when loading camera and no existing folders 2021-09-24 11:04:14 +01:00
Simone Barbieri
d63e1caede Hound fixes 2021-09-23 17:02:49 +01:00
Simone Barbieri
fe0d4e8347 Hound fixes 2021-09-23 16:56:33 +01:00
Simone Barbieri
c1eeee9fdc Apply suggestions from code review 2021-09-23 16:49:51 +01:00
Simone Barbieri
8c27675b43 Implemented camera publishing in Unreal and loading in Blender 2021-09-23 16:26:59 +01:00
Simone Barbieri
657d107e3b Implemented JSON layout loading for Unreal 2021-09-23 16:05:20 +01:00
Simone Barbieri
a290d77a41 Fixed Unreal support for templates 2021-09-13 11:18:25 +01:00
Simone Barbieri
eae7079b08 Hound fixes 2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d Camera handling between Blender and Unreal implemented 2021-09-07 15:51:36 +01:00
Simone Barbieri
9f3b6bac2a Merge branch 'develop' into feature/blender-improved_asset_handling 2021-08-25 10:45:39 +01:00
Simone Barbieri
07fd5ba12c Improved animation workflow 2021-08-10 11:51:59 +01:00
Ondrej Samohel
f6700aadf3
fix hound 2021-06-29 16:52:20 +02:00
Ondrej Samohel
11e8e3a8cb
drop support for <4.26 2021-06-29 16:43:20 +02:00
Ondrej Samohel
c916d128bc
mark support for Unreal Python Engine deprecated 2021-06-24 13:12:36 +02:00
Ondrej Samohel
3a2f29150b
fix indents 2021-06-22 16:53:15 +02:00
Ondrej Samohel
39076fac36
use pathlib, executable fixes 2021-06-22 16:48:43 +02:00
Ondrej Samohel
cdbfe669c8
raise exceptions when ue not found 2021-06-17 13:47:23 +02:00