Commit graph

48 commits

Author SHA1 Message Date
Simone Barbieri
fe0d4e8347 Hound fixes 2021-09-23 16:56:33 +01:00
Simone Barbieri
abc03a402a Fix: camera was created once per asset when layout was loaded 2021-09-23 16:30:54 +01:00
Simone Barbieri
8c27675b43 Implemented camera publishing in Unreal and loading in Blender 2021-09-23 16:26:59 +01:00
Simone Barbieri
eae7079b08 Hound fixes 2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d Camera handling between Blender and Unreal implemented 2021-09-07 15:51:36 +01:00
Simone Barbieri
7789fb8299 Hound fixes 2021-08-10 12:06:52 +01:00
Simone Barbieri
07fd5ba12c Improved animation workflow 2021-08-10 11:51:59 +01:00
Simone Barbieri
78e10b9d1a Improved layout assets handling 2021-07-07 10:56:28 +01:00
Simone Barbieri
9ad9c5b52e Fixed problem with missing attribute in avalon properties 2021-07-07 10:55:04 +01:00
Simone Barbieri
b7ef4b34c6 Hound fixes 2021-07-01 15:06:59 +01:00
Simone Barbieri
6ad2daeee9 Fixed a problem when loading the same object multiple times 2021-07-01 15:02:01 +01:00
Simone Barbieri
acf4c8bf19 Fixed validator name 2021-06-29 11:18:51 +01:00
Simone Barbieri
395b4fe3bd Hound fixes 2021-06-21 11:47:02 +01:00
Simone Barbieri
6ee64d09ab Loaders and creators now use Blender main thread to operate 2021-06-21 11:40:58 +01:00
Simone Barbieri
c8c70cc0a7 Fixed problem when loading rig and missing material in material slot 2021-06-09 11:21:43 +01:00
Simone Barbieri
32c876db85 Changed default display type for asset groups 2021-06-09 11:17:26 +01:00
Simone Barbieri
3987223870 Added new validators for Blender 2021-06-09 10:45:22 +01:00
Simone Barbieri
015f001d73 Improved rig assets handling 2021-06-09 10:44:44 +01:00
Simone Barbieri
96b3e063ba Code refinement 2021-06-04 11:26:37 +01:00
Simone Barbieri
4717b4dc0b Remove linked library when it is not used anymore 2021-06-04 11:18:14 +01:00
Simone Barbieri
a278938b5a Merge branch 'develop' into feature/blender-improved_asset_handling 2021-06-04 09:50:04 +01:00
Simone Barbieri
f19bcc61bb Added support for loading FBX models in Blender and fixed alembic 2021-06-03 14:21:23 +01:00
Simone Barbieri
0fd34c6aca Fixed FBX and ABC extraction and loading 2021-06-02 10:49:57 +01:00
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials 2021-06-01 14:17:37 +02:00
Simone Barbieri
ef3319b3e8 Hound fixes 2021-05-31 17:39:46 +01:00
Simone Barbieri
8e10029d2a Improved model assets handling 2021-05-31 17:33:44 +01:00
Simone Barbieri
1ead13be48 Solved problem with duplicate names 2021-05-26 12:19:33 +01:00
Simone Barbieri
d790f9f4b6 Implemented update and remove 2021-05-26 11:12:00 +01:00
Simone Barbieri
bb2f7988a8 Look can be applied to all selected objects 2021-05-25 15:28:39 +01:00
Simone Barbieri
51f090f495 Hound fixes 2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914 Support for textures 2021-05-25 12:55:20 +01:00
Simone Barbieri
c72f9f8c73 Support for loading looks in Blender 2021-05-25 10:27:50 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow 2021-05-25 10:05:21 +02:00
Simone Barbieri
236ab96304 Blender: Generate material for extraction and delete it after export FBX 2021-05-21 17:34:33 +01:00
Simone Barbieri
6e82f2e268 Create layout now works by selecting the collection 2021-05-18 14:16:29 +01:00
Milan Kolar
bf14b418b7 Merge branch 'develop' into feature/1346-blender-publish-layout-json 2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e Hound fix 2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314 Improved extraction of animation from Blender and loading in Unreal
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
b4c826c4a9 Fixed problem with non local actions when loading rigs 2021-05-14 17:52:11 +01:00
Simone Barbieri
843fa6f6e0 Removed Animation Set as asset type 2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538 merge develop into main 2021-05-04 17:07:32 +02:00
Simone Barbieri
bb658c3e02 Hound fix 2021-04-21 17:29:53 +01:00
Simone Barbieri
602ca108f1 Added support to Blender for JSON layout loading and publishing 2021-04-21 17:27:17 +01:00
Simone Barbieri
2a872de0df Fixed Hound violations 2021-04-13 10:23:30 +01:00
Simone Barbieri
db777ee3f4 Added new validator for Object Mode for objects in the scene 2021-04-13 10:12:26 +01:00
Simone Barbieri
5a1889e413 Fix for the workflow between Blender and Unreal for OpenPype 3.0 2021-04-07 16:49:27 +01:00
Milan Kolar
6e21cdea3d blender and houdini imports 2021-04-01 21:48:57 +02:00
Milan Kolar
8432e94615 rename folder 2021-04-01 18:54:46 +02:00