Simone Barbieri
fe0d4e8347
Hound fixes
2021-09-23 16:56:33 +01:00
Simone Barbieri
abc03a402a
Fix: camera was created once per asset when layout was loaded
2021-09-23 16:30:54 +01:00
Simone Barbieri
8c27675b43
Implemented camera publishing in Unreal and loading in Blender
2021-09-23 16:26:59 +01:00
Simone Barbieri
eae7079b08
Hound fixes
2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d
Camera handling between Blender and Unreal implemented
2021-09-07 15:51:36 +01:00
Simone Barbieri
7789fb8299
Hound fixes
2021-08-10 12:06:52 +01:00
Simone Barbieri
07fd5ba12c
Improved animation workflow
2021-08-10 11:51:59 +01:00
Simone Barbieri
78e10b9d1a
Improved layout assets handling
2021-07-07 10:56:28 +01:00
Simone Barbieri
9ad9c5b52e
Fixed problem with missing attribute in avalon properties
2021-07-07 10:55:04 +01:00
Simone Barbieri
b7ef4b34c6
Hound fixes
2021-07-01 15:06:59 +01:00
Simone Barbieri
6ad2daeee9
Fixed a problem when loading the same object multiple times
2021-07-01 15:02:01 +01:00
Simone Barbieri
acf4c8bf19
Fixed validator name
2021-06-29 11:18:51 +01:00
Simone Barbieri
395b4fe3bd
Hound fixes
2021-06-21 11:47:02 +01:00
Simone Barbieri
6ee64d09ab
Loaders and creators now use Blender main thread to operate
2021-06-21 11:40:58 +01:00
Simone Barbieri
c8c70cc0a7
Fixed problem when loading rig and missing material in material slot
2021-06-09 11:21:43 +01:00
Simone Barbieri
32c876db85
Changed default display type for asset groups
2021-06-09 11:17:26 +01:00
Simone Barbieri
3987223870
Added new validators for Blender
2021-06-09 10:45:22 +01:00
Simone Barbieri
015f001d73
Improved rig assets handling
2021-06-09 10:44:44 +01:00
Simone Barbieri
96b3e063ba
Code refinement
2021-06-04 11:26:37 +01:00
Simone Barbieri
4717b4dc0b
Remove linked library when it is not used anymore
2021-06-04 11:18:14 +01:00
Simone Barbieri
a278938b5a
Merge branch 'develop' into feature/blender-improved_asset_handling
2021-06-04 09:50:04 +01:00
Simone Barbieri
f19bcc61bb
Added support for loading FBX models in Blender and fixed alembic
2021-06-03 14:21:23 +01:00
Simone Barbieri
0fd34c6aca
Fixed FBX and ABC extraction and loading
2021-06-02 10:49:57 +01:00
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials
2021-06-01 14:17:37 +02:00
Simone Barbieri
ef3319b3e8
Hound fixes
2021-05-31 17:39:46 +01:00
Simone Barbieri
8e10029d2a
Improved model assets handling
2021-05-31 17:33:44 +01:00
Simone Barbieri
1ead13be48
Solved problem with duplicate names
2021-05-26 12:19:33 +01:00
Simone Barbieri
d790f9f4b6
Implemented update and remove
2021-05-26 11:12:00 +01:00
Simone Barbieri
bb2f7988a8
Look can be applied to all selected objects
2021-05-25 15:28:39 +01:00
Simone Barbieri
51f090f495
Hound fixes
2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914
Support for textures
2021-05-25 12:55:20 +01:00
Simone Barbieri
c72f9f8c73
Support for loading looks in Blender
2021-05-25 10:27:50 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow
2021-05-25 10:05:21 +02:00
Simone Barbieri
236ab96304
Blender: Generate material for extraction and delete it after export FBX
2021-05-21 17:34:33 +01:00
Simone Barbieri
6e82f2e268
Create layout now works by selecting the collection
2021-05-18 14:16:29 +01:00
Milan Kolar
bf14b418b7
Merge branch 'develop' into feature/1346-blender-publish-layout-json
2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e
Hound fix
2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314
Improved extraction of animation from Blender and loading in Unreal
...
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
b4c826c4a9
Fixed problem with non local actions when loading rigs
2021-05-14 17:52:11 +01:00
Simone Barbieri
843fa6f6e0
Removed Animation Set as asset type
2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538
merge develop into main
2021-05-04 17:07:32 +02:00
Simone Barbieri
bb658c3e02
Hound fix
2021-04-21 17:29:53 +01:00
Simone Barbieri
602ca108f1
Added support to Blender for JSON layout loading and publishing
2021-04-21 17:27:17 +01:00
Simone Barbieri
2a872de0df
Fixed Hound violations
2021-04-13 10:23:30 +01:00
Simone Barbieri
db777ee3f4
Added new validator for Object Mode for objects in the scene
2021-04-13 10:12:26 +01:00
Simone Barbieri
5a1889e413
Fix for the workflow between Blender and Unreal for OpenPype 3.0
2021-04-07 16:49:27 +01:00
Milan Kolar
6e21cdea3d
blender and houdini imports
2021-04-01 21:48:57 +02:00
Milan Kolar
8432e94615
rename folder
2021-04-01 18:54:46 +02:00