Simone Barbieri
3bea96386b
Merge branch 'develop' into feature/unreal-load_layout
2021-11-09 10:00:48 +00:00
Milan Kolar
cc650f28ba
Merge pull request #2168 from simonebarbieri/feature/blender-audio_support
2021-11-04 23:08:23 +01:00
Simone Barbieri
393187fef8
Fix trying to pack an image but the shader node has no texture
2021-10-27 15:56:06 +01:00
Simone Barbieri
d1727f47a4
Merge branch 'develop' into feature/unreal-load_layout
2021-10-27 15:38:19 +01:00
Simone Barbieri
14876e20b6
Merge branch 'develop' into feature/blender-unreal-camera_handling
2021-10-25 09:06:26 +01:00
Simone Barbieri
0677d1045b
Hound fixes
2021-10-22 15:06:01 +01:00
Simone Barbieri
b009815f41
Implemented audio support for Blender
2021-10-22 15:04:32 +01:00
Simone Barbieri
3bb391f870
Implemented fix for deselecting all objects
2021-10-21 15:35:46 +01:00
Simone Barbieri
36f4912241
Hound fixes
2021-10-21 11:51:12 +01:00
Simone Barbieri
80b0b590b8
Implemented deselect function to handle objects not in 'object mode'
2021-10-21 11:27:35 +01:00
Simone Barbieri
ef14d4269b
Blender: added validation for object mode to layout tasks
2021-10-18 16:12:17 +01:00
Simone Barbieri
f810e68cf9
Blender: increment workfile version for layouts as well
2021-10-18 16:11:45 +01:00
Simone Barbieri
e7f6bf0320
Changed how the fbx animations are handled.
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There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
2021-10-14 15:55:51 +01:00
Simone Barbieri
de468b34fa
Fixed problem with object names if export fails
2021-10-14 15:53:46 +01:00
Simone Barbieri
db23c995e2
Layout now includes animations
2021-10-13 17:29:31 +01:00
Simone Barbieri
11a576a0ed
Merge branch 'develop' into feature/unreal-load_layout
2021-10-13 17:28:22 +01:00
Simone Barbieri
6f3f0e6732
Improved loading of camera assets in Blender from blend files
2021-10-11 16:55:24 +01:00
Simone Barbieri
1f22257423
Added validator for camera animations to have a keyframe at frame 0
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Unreal shifts the first keyframe to frame 0. Forcing the camera to have a keyframe at frame 0 will ensure that the animation will be the same in Unreal and Blender.
2021-10-07 16:25:11 +01:00
Simone Barbieri
efe8915842
Changed fbx settings for extraction of the camera
2021-10-06 16:20:49 +01:00
Simone Barbieri
da23042db9
Fix NoneType error when animationdata is missing for a rig
2021-10-04 12:32:40 +01:00
Milan Kolar
3f5c0959c0
Merge pull request #2081 from simonebarbieri/bugfix/blender-curve_fix
2021-09-29 12:23:38 +01:00
Simone Barbieri
9a46920945
Packs images used by meshes in the blend file
2021-09-28 13:12:19 +01:00
Simone Barbieri
8b60c511cc
Fixed curves with modifiers in rigs
2021-09-28 10:23:13 +01:00
Simone Barbieri
fe0d4e8347
Hound fixes
2021-09-23 16:56:33 +01:00
Simone Barbieri
6026b4b955
Fix for minor problem when handling assets in Blender with layout
2021-09-23 16:34:23 +01:00
Simone Barbieri
abc03a402a
Fix: camera was created once per asset when layout was loaded
2021-09-23 16:30:54 +01:00
Simone Barbieri
8c27675b43
Implemented camera publishing in Unreal and loading in Blender
2021-09-23 16:26:59 +01:00
Simone Barbieri
657d107e3b
Implemented JSON layout loading for Unreal
2021-09-23 16:05:20 +01:00
Simone Barbieri
eae7079b08
Hound fixes
2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d
Camera handling between Blender and Unreal implemented
2021-09-07 15:51:36 +01:00
iLLiCiTiT
053e5d9750
launch blender like a python application on windows
2021-08-25 18:48:49 +02:00
Simone Barbieri
7789fb8299
Hound fixes
2021-08-10 12:06:52 +01:00
Simone Barbieri
07fd5ba12c
Improved animation workflow
2021-08-10 11:51:59 +01:00
Simone Barbieri
78e10b9d1a
Improved layout assets handling
2021-07-07 10:56:28 +01:00
Simone Barbieri
9ad9c5b52e
Fixed problem with missing attribute in avalon properties
2021-07-07 10:55:04 +01:00
Simone Barbieri
b7ef4b34c6
Hound fixes
2021-07-01 15:06:59 +01:00
Simone Barbieri
6ad2daeee9
Fixed a problem when loading the same object multiple times
2021-07-01 15:02:01 +01:00
Simone Barbieri
acf4c8bf19
Fixed validator name
2021-06-29 11:18:51 +01:00
Simone Barbieri
395b4fe3bd
Hound fixes
2021-06-21 11:47:02 +01:00
Simone Barbieri
6ee64d09ab
Loaders and creators now use Blender main thread to operate
2021-06-21 11:40:58 +01:00
Simone Barbieri
c8c70cc0a7
Fixed problem when loading rig and missing material in material slot
2021-06-09 11:21:43 +01:00
Simone Barbieri
32c876db85
Changed default display type for asset groups
2021-06-09 11:17:26 +01:00
Simone Barbieri
3987223870
Added new validators for Blender
2021-06-09 10:45:22 +01:00
Simone Barbieri
015f001d73
Improved rig assets handling
2021-06-09 10:44:44 +01:00
Simone Barbieri
96b3e063ba
Code refinement
2021-06-04 11:26:37 +01:00
Simone Barbieri
4717b4dc0b
Remove linked library when it is not used anymore
2021-06-04 11:18:14 +01:00
Simone Barbieri
a278938b5a
Merge branch 'develop' into feature/blender-improved_asset_handling
2021-06-04 09:50:04 +01:00
Simone Barbieri
f19bcc61bb
Added support for loading FBX models in Blender and fixed alembic
2021-06-03 14:21:23 +01:00
Simone Barbieri
0fd34c6aca
Fixed FBX and ABC extraction and loading
2021-06-02 10:49:57 +01:00
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials
2021-06-01 14:17:37 +02:00