Simone Barbieri
8322d0b86d
Merge branch 'develop' into feature/maya-unreal-layout
2022-07-12 16:47:26 +01:00
Simone Barbieri
0353ec38f3
Generalization of the basis of the origin platform in the JSON layout
2022-07-01 11:06:44 +01:00
Jakub Trllo
6e2802cf92
fix project entity access
2022-06-14 12:28:56 +02:00
Jakub Trllo
010ee05eff
use query functions in blender
2022-06-13 17:26:46 +02:00
Jakub Trllo
2591e81877
replaced avalon imports in blender
2022-04-14 11:56:41 +02:00
Jakub Trllo
93eca512b8
use ObjectId imported from bson instead of avalon.io
2022-03-18 16:23:00 +01:00
Jakub Trllo
89bdf2965c
moved AVALON_CONTAINER_ID from avalon into openpype
2022-03-18 15:54:19 +01:00
Jakub Trllo
5b835d87e7
renamed 'load_representation' to 'load_container'
2022-03-15 11:40:59 +01:00
Jakub Trllo
c5ac2290f6
use moved functions in hosts and tools
2022-03-14 11:36:17 +01:00
Jakub Trllo
6d2ebaa68e
remove unused code
2022-03-09 12:11:27 +01:00
Jakub Trllo
d4f177f7bc
use moved create functions in hosts
2022-03-08 17:39:50 +01:00
Simone Barbieri
b24ea2cecd
Fixed parameters for FBX export of the camera
2022-03-04 11:07:27 +00:00
Simone Barbieri
4c21c0d425
Merge branch 'develop' into feature/unreal-load_layout
2022-01-27 17:17:03 +00:00
iLLiCiTiT
72170d550a
moved blender implementation to openpype
2022-01-21 01:28:07 +01:00
Roy Nieterau
107e2e637e
Fix typos / cosmetics
2022-01-16 13:05:26 +01:00
Simone Barbieri
66c762c635
Hound fix
2022-01-14 11:31:45 +00:00
Simone Barbieri
0941a8d9ed
Added alembic support
2022-01-14 11:27:40 +00:00
Simone Barbieri
dd7d085906
Fix problem with the loaded container
2021-11-30 15:20:25 +00:00
Simone Barbieri
6aed38324b
Fix loading layout with rigs with animation
2021-11-18 11:53:56 +00:00
Simone Barbieri
41220adfca
Improved loading of blend layouts in Blender to behave like to JSON one
2021-11-12 15:42:10 +00:00
Simone Barbieri
d2ae004b49
Disabled camera creation in Blender when loading layout from JSON
2021-11-11 10:33:11 +00:00
Simone Barbieri
578ab1c7f2
Fixed problem if only one animation in the layout
2021-11-10 16:39:00 +00:00
Simone Barbieri
e7fbefd6f2
Added parameter to fbx import for layout animation in Blender
2021-11-09 12:28:09 +00:00
Simone Barbieri
38ce006a0e
Blender now loads the animation included with the layout
2021-11-09 10:05:35 +00:00
Simone Barbieri
3bea96386b
Merge branch 'develop' into feature/unreal-load_layout
2021-11-09 10:00:48 +00:00
Milan Kolar
cc650f28ba
Merge pull request #2168 from simonebarbieri/feature/blender-audio_support
2021-11-04 23:08:23 +01:00
Simone Barbieri
393187fef8
Fix trying to pack an image but the shader node has no texture
2021-10-27 15:56:06 +01:00
Simone Barbieri
d1727f47a4
Merge branch 'develop' into feature/unreal-load_layout
2021-10-27 15:38:19 +01:00
Simone Barbieri
14876e20b6
Merge branch 'develop' into feature/blender-unreal-camera_handling
2021-10-25 09:06:26 +01:00
Simone Barbieri
0677d1045b
Hound fixes
2021-10-22 15:06:01 +01:00
Simone Barbieri
b009815f41
Implemented audio support for Blender
2021-10-22 15:04:32 +01:00
Simone Barbieri
3bb391f870
Implemented fix for deselecting all objects
2021-10-21 15:35:46 +01:00
Simone Barbieri
36f4912241
Hound fixes
2021-10-21 11:51:12 +01:00
Simone Barbieri
80b0b590b8
Implemented deselect function to handle objects not in 'object mode'
2021-10-21 11:27:35 +01:00
Simone Barbieri
ef14d4269b
Blender: added validation for object mode to layout tasks
2021-10-18 16:12:17 +01:00
Simone Barbieri
f810e68cf9
Blender: increment workfile version for layouts as well
2021-10-18 16:11:45 +01:00
Simone Barbieri
e7f6bf0320
Changed how the fbx animations are handled.
...
There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
2021-10-14 15:55:51 +01:00
Simone Barbieri
de468b34fa
Fixed problem with object names if export fails
2021-10-14 15:53:46 +01:00
Simone Barbieri
db23c995e2
Layout now includes animations
2021-10-13 17:29:31 +01:00
Simone Barbieri
11a576a0ed
Merge branch 'develop' into feature/unreal-load_layout
2021-10-13 17:28:22 +01:00
Simone Barbieri
6f3f0e6732
Improved loading of camera assets in Blender from blend files
2021-10-11 16:55:24 +01:00
Simone Barbieri
1f22257423
Added validator for camera animations to have a keyframe at frame 0
...
Unreal shifts the first keyframe to frame 0. Forcing the camera to have a keyframe at frame 0 will ensure that the animation will be the same in Unreal and Blender.
2021-10-07 16:25:11 +01:00
Simone Barbieri
efe8915842
Changed fbx settings for extraction of the camera
2021-10-06 16:20:49 +01:00
Simone Barbieri
da23042db9
Fix NoneType error when animationdata is missing for a rig
2021-10-04 12:32:40 +01:00
Milan Kolar
3f5c0959c0
Merge pull request #2081 from simonebarbieri/bugfix/blender-curve_fix
2021-09-29 12:23:38 +01:00
Simone Barbieri
9a46920945
Packs images used by meshes in the blend file
2021-09-28 13:12:19 +01:00
Simone Barbieri
8b60c511cc
Fixed curves with modifiers in rigs
2021-09-28 10:23:13 +01:00
Simone Barbieri
fe0d4e8347
Hound fixes
2021-09-23 16:56:33 +01:00
Simone Barbieri
6026b4b955
Fix for minor problem when handling assets in Blender with layout
2021-09-23 16:34:23 +01:00
Simone Barbieri
abc03a402a
Fix: camera was created once per asset when layout was loaded
2021-09-23 16:30:54 +01:00