Simone Barbieri
4a34bfef65
Merge pull request #5670 from ynput/enhancement/OP-6890_unreal-improved_update
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Unreal: Changed behaviour for updating assets
2023-10-26 13:20:56 +01:00
Simone Barbieri
2f4844613e
Use constant to define Asset path
2023-10-26 13:13:17 +01:00
Simone Barbieri
28c1c2dbb6
Hound fixes
2023-10-20 16:10:43 +01:00
Simone Barbieri
0988f4a9a8
Do not remove automatically unused assets
2023-10-20 16:09:54 +01:00
Simone Barbieri
de2a6c3324
Added dialog to confirm before deleting files
2023-10-20 16:03:44 +01:00
Simone Barbieri
465101c639
Added another action to delete unused assets
2023-10-20 12:22:44 +01:00
Simone Barbieri
6583525e42
Add option to replace only selected actors
2023-10-20 11:58:51 +01:00
Simone Barbieri
2731925541
Hound fixes
2023-10-12 17:27:23 +01:00
Simone Barbieri
1a492757fa
Updating assets no longer updates actors in current level
2023-10-12 17:25:57 +01:00
Simone Barbieri
5fa8a6c4ea
Added support for GeometryCaches to the new inventory plugin
2023-10-12 17:23:14 +01:00
Simone Barbieri
a6aada9c13
Fixed issue with the updater for GeometryCaches
2023-10-12 17:22:52 +01:00
Simone Barbieri
21de693c17
Implemented inventory plugin to update actors in current level
2023-10-12 17:07:47 +01:00
Simone Barbieri
19b58d8095
Hound fixes
2023-10-11 10:24:55 +01:00
Simone Barbieri
ca07d56255
Changed error message for not finding any collection
2023-10-11 10:20:43 +01:00
Simone Barbieri
d27d3435d9
Use the right class for the exception
2023-10-11 10:20:18 +01:00
Simone Barbieri
31f3e68349
Fixed some spacing issues in the error reports
2023-10-09 12:53:24 +01:00
Simone Barbieri
d208ef644b
Improved error reporting for sequence frame validator
2023-10-09 12:46:25 +01:00
Simone Barbieri
dad73b4adb
Hound fixes
2023-10-05 11:51:37 +01:00
Simone Barbieri
8392695623
Improved update for Geometry Caches
2023-10-05 11:49:19 +01:00
Simone Barbieri
671844fa07
Improved update for Skeletal Meshes
2023-09-29 11:02:25 +01:00
Simone Barbieri
bf16f8492f
Improved update for Static Meshes
2023-09-28 15:05:13 +01:00
Simone Barbieri
24e6b756ec
Hound fix
2023-09-25 10:46:33 +01:00
Simone Barbieri
5cf8fdbb6c
Do not use version in the import folder
2023-09-25 10:45:28 +01:00
Simone Barbieri
50bae2d049
Check if Groom plugin is active when loading in Unreal
2023-09-25 10:34:53 +01:00
Simone Barbieri
4c854600cb
Renamed family to yeticacheUE
2023-09-25 10:07:37 +01:00
Simone Barbieri
9781104f4e
Implemented Unreal loader
2023-09-22 15:49:38 +01:00
Roy Nieterau
ba6dfc5ead
Remove unused variables + tweak logs
2023-09-06 23:28:39 +02:00
Ondřej Samohel
424d20a741
Merge pull request #5476 from ynput/enhancement/OP-6394_project-creation-in-temp-location
2023-09-04 12:46:57 +02:00
Petr Kalis
04145020f6
Tests: fix unit tests ( #5533 )
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* Changed test zip file location
* Updated tests and updated Unreal plugin
Unreal plugin was previously ejected into general one, which was later removed as unnecessary. In Unreal plugin were kept fixed bugs from general one (slate issue, better name pattern for clique)
* Updated raised exception type
2023-08-29 17:35:48 +02:00
Ondrej Samohel
92000bc21e
🚨 fix hound 🐶
2023-08-22 15:48:19 +02:00
Ondrej Samohel
c2b49a897e
♻️ remove unused variable
2023-08-22 15:43:48 +02:00
Ondrej Samohel
92165f521e
🐛 fix copy function
2023-08-22 15:41:24 +02:00
Ondrej Samohel
6376692fec
♻️ use temp dir for project creation
2023-08-22 13:56:47 +02:00
Simone Barbieri
40224a7ef1
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version
2023-08-17 09:50:02 +01:00
Simone Barbieri
b376a67104
Added comments
2023-08-03 09:46:36 +01:00
Simone Barbieri
9a0d1d73e0
Fix loading versioned assets
2023-08-03 09:44:37 +01:00
Jakub Trllo
7e9f42b447
Applications: Use prelaunch hooks to extract environments ( #5387 )
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* ApplicationManager can have more granular way how applications are launched
* executable is optional to be able create ApplicationLaunchContext
* launch context can run prelaunch hooks without launching application
* 'get_app_environments_for_context' is using launch context to prepare environments
* added 'launch_type' as one of filtering options for LaunchHook
* added 'local' launch type filter to existing launch hooks
* define 'automated' launch type in remote publish function
* modified publish and extract environments cli commands
* launch types are only for local by default
* fix import
* fix launch types of global host data
* change order or kwargs
* change unreal filter attribute
2023-08-03 10:04:15 +02:00
Simone Barbieri
01cf1a4587
Add version number for static meshes from fbx
2023-08-02 17:22:21 +01:00
Simone Barbieri
8bdf67b575
Fix loading hero version for some assets
2023-08-02 17:16:28 +01:00
Jakub Trllo
ebd0d016b2
updated unreal integration submodule
2023-08-02 13:02:34 +02:00
Simone Barbieri
7a5ecce6cc
Better way to get integration path
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Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-08-02 10:46:53 +01:00
Simone Barbieri
ad82adbeca
Use new env variable to get integration path
2023-08-02 10:21:27 +01:00
Jakub Trllo
48ac6c8ed1
define 'AYON_UNREAL_ROOT' environment variable in unreal addon
2023-08-02 10:09:11 +02:00
Milan Kolar
0871922c53
Merge pull request #5349 from ynput/enhancement/OP-6398_unreal-better-handling-exception-ueworkers
2023-08-01 20:22:06 +02:00
Jakub Trllo
20987f82de
move unreal splash screen to unreal
2023-07-31 10:53:50 +02:00
Simone Barbieri
ef3d501ee7
Merge pull request #5346 from ynput/enhancement/OP-6395_unreal-custom-built-ayon-plugin
2023-07-27 15:08:37 +01:00
Simone Barbieri
22288486b6
Fix call to renamed function
2023-07-27 14:46:55 +01:00
Simone Barbieri
2bc8b49b9c
Use more appropriate name for function
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Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-07-27 09:52:17 +01:00
Simone Barbieri
debc9b6fd8
Hound fixes
2023-07-26 12:19:38 +01:00
Simone Barbieri
8fe7ab25c5
Added exception handling to UE Workers
2023-07-25 15:45:23 +01:00