Commit graph

392 commits

Author SHA1 Message Date
Simone Barbieri
4a34bfef65
Merge pull request #5670 from ynput/enhancement/OP-6890_unreal-improved_update
Unreal: Changed behaviour for updating assets
2023-10-26 13:20:56 +01:00
Simone Barbieri
2f4844613e Use constant to define Asset path 2023-10-26 13:13:17 +01:00
Simone Barbieri
28c1c2dbb6 Hound fixes 2023-10-20 16:10:43 +01:00
Simone Barbieri
0988f4a9a8 Do not remove automatically unused assets 2023-10-20 16:09:54 +01:00
Simone Barbieri
de2a6c3324 Added dialog to confirm before deleting files 2023-10-20 16:03:44 +01:00
Simone Barbieri
465101c639 Added another action to delete unused assets 2023-10-20 12:22:44 +01:00
Simone Barbieri
6583525e42 Add option to replace only selected actors 2023-10-20 11:58:51 +01:00
Simone Barbieri
2731925541 Hound fixes 2023-10-12 17:27:23 +01:00
Simone Barbieri
1a492757fa Updating assets no longer updates actors in current level 2023-10-12 17:25:57 +01:00
Simone Barbieri
5fa8a6c4ea Added support for GeometryCaches to the new inventory plugin 2023-10-12 17:23:14 +01:00
Simone Barbieri
a6aada9c13 Fixed issue with the updater for GeometryCaches 2023-10-12 17:22:52 +01:00
Simone Barbieri
21de693c17 Implemented inventory plugin to update actors in current level 2023-10-12 17:07:47 +01:00
Simone Barbieri
19b58d8095 Hound fixes 2023-10-11 10:24:55 +01:00
Simone Barbieri
ca07d56255 Changed error message for not finding any collection 2023-10-11 10:20:43 +01:00
Simone Barbieri
d27d3435d9 Use the right class for the exception 2023-10-11 10:20:18 +01:00
Simone Barbieri
31f3e68349 Fixed some spacing issues in the error reports 2023-10-09 12:53:24 +01:00
Simone Barbieri
d208ef644b Improved error reporting for sequence frame validator 2023-10-09 12:46:25 +01:00
Simone Barbieri
dad73b4adb Hound fixes 2023-10-05 11:51:37 +01:00
Simone Barbieri
8392695623 Improved update for Geometry Caches 2023-10-05 11:49:19 +01:00
Simone Barbieri
671844fa07 Improved update for Skeletal Meshes 2023-09-29 11:02:25 +01:00
Simone Barbieri
bf16f8492f Improved update for Static Meshes 2023-09-28 15:05:13 +01:00
Simone Barbieri
24e6b756ec Hound fix 2023-09-25 10:46:33 +01:00
Simone Barbieri
5cf8fdbb6c Do not use version in the import folder 2023-09-25 10:45:28 +01:00
Simone Barbieri
50bae2d049 Check if Groom plugin is active when loading in Unreal 2023-09-25 10:34:53 +01:00
Simone Barbieri
4c854600cb Renamed family to yeticacheUE 2023-09-25 10:07:37 +01:00
Simone Barbieri
9781104f4e Implemented Unreal loader 2023-09-22 15:49:38 +01:00
Roy Nieterau
ba6dfc5ead Remove unused variables + tweak logs 2023-09-06 23:28:39 +02:00
Ondřej Samohel
424d20a741
Merge pull request #5476 from ynput/enhancement/OP-6394_project-creation-in-temp-location 2023-09-04 12:46:57 +02:00
Petr Kalis
04145020f6
Tests: fix unit tests (#5533)
* Changed test zip file location

* Updated tests and updated Unreal plugin

Unreal plugin was previously ejected into general one, which was later removed as unnecessary. In Unreal plugin were kept fixed bugs from general one (slate issue, better name pattern for clique)

* Updated raised exception type
2023-08-29 17:35:48 +02:00
Ondrej Samohel
92000bc21e
🚨 fix hound 🐶 2023-08-22 15:48:19 +02:00
Ondrej Samohel
c2b49a897e
♻️ remove unused variable 2023-08-22 15:43:48 +02:00
Ondrej Samohel
92165f521e
🐛 fix copy function 2023-08-22 15:41:24 +02:00
Ondrej Samohel
6376692fec
♻️ use temp dir for project creation 2023-08-22 13:56:47 +02:00
Simone Barbieri
40224a7ef1
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version 2023-08-17 09:50:02 +01:00
Simone Barbieri
b376a67104 Added comments 2023-08-03 09:46:36 +01:00
Simone Barbieri
9a0d1d73e0 Fix loading versioned assets 2023-08-03 09:44:37 +01:00
Jakub Trllo
7e9f42b447
Applications: Use prelaunch hooks to extract environments (#5387)
* ApplicationManager can have more granular way how applications are launched

* executable is optional to be able create ApplicationLaunchContext

* launch context can run prelaunch hooks without launching application

* 'get_app_environments_for_context' is using launch context to prepare environments

* added 'launch_type' as one of filtering options for LaunchHook

* added 'local' launch type filter to existing launch hooks

* define 'automated' launch type in remote publish function

* modified publish and extract environments cli commands

* launch types are only for local by default

* fix import

* fix launch types of global host data

* change order or kwargs

* change unreal filter attribute
2023-08-03 10:04:15 +02:00
Simone Barbieri
01cf1a4587 Add version number for static meshes from fbx 2023-08-02 17:22:21 +01:00
Simone Barbieri
8bdf67b575 Fix loading hero version for some assets 2023-08-02 17:16:28 +01:00
Jakub Trllo
ebd0d016b2 updated unreal integration submodule 2023-08-02 13:02:34 +02:00
Simone Barbieri
7a5ecce6cc
Better way to get integration path
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-08-02 10:46:53 +01:00
Simone Barbieri
ad82adbeca Use new env variable to get integration path 2023-08-02 10:21:27 +01:00
Jakub Trllo
48ac6c8ed1 define 'AYON_UNREAL_ROOT' environment variable in unreal addon 2023-08-02 10:09:11 +02:00
Milan Kolar
0871922c53
Merge pull request #5349 from ynput/enhancement/OP-6398_unreal-better-handling-exception-ueworkers 2023-08-01 20:22:06 +02:00
Jakub Trllo
20987f82de move unreal splash screen to unreal 2023-07-31 10:53:50 +02:00
Simone Barbieri
ef3d501ee7
Merge pull request #5346 from ynput/enhancement/OP-6395_unreal-custom-built-ayon-plugin 2023-07-27 15:08:37 +01:00
Simone Barbieri
22288486b6 Fix call to renamed function 2023-07-27 14:46:55 +01:00
Simone Barbieri
2bc8b49b9c
Use more appropriate name for function
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-07-27 09:52:17 +01:00
Simone Barbieri
debc9b6fd8 Hound fixes 2023-07-26 12:19:38 +01:00
Simone Barbieri
8fe7ab25c5 Added exception handling to UE Workers 2023-07-25 15:45:23 +01:00